Here’s my first major project, a Modular Motel, designed around the idea of the old fashioned roadside motels you see in films, much like the famous Bate’s Motel from Psycho.
It will consist of:
Single story motel room module
Two story motel room module
Single story Corner unit (open plan corner unit that could be used for a reception/office/laundry etc)
Two story corner unit (open plan downs stairs, luxury suite upstairs)
A variety of railings and pillars for the porches and balconies
Gravel Drive/Parking bays
Motel Sign with swinging vacancy sign
Motel Sign with swinging no vacancy sign
Ice box with and without blood stains for homage to Psycho
Here’s a short Video of my rough draft of the mesh so far:
The motel is now multi-coloured, three different colours. I’ve also made the first interchangeable floor piece, including skirting boards, see the pics below (floor piece textures are temporary for now)
My work flow form here is as follows:
1. Apply the different colours to the roof modules
2. Apply grunge to all building and roof modules
3. Build and texture 3 floor modules with 3 different textures (will probably be a carpet, a wooden floor, and a tiled floor)
4. Make and texture 5 different doors with frames
5. Refine and retexture the railings and staircases
6. Add additional signage
I’ve been working on refining the snapping of the models and getting the base textures right for the last few days, so far i appear to be finished with these aspects and can move on to the final textures.
I’ve taken a little break recently from the Motel project, and I’ve been learning about animation, and building mechs. Finally managed to do some more work last night, I’ve textured the staircases and railings, and made two signs for the motel.
I haven’t done a lot the past couple of days, I was helping someone out by learning a completely new (to me) way to texture and export textures in Blender so I could explain to him how to get his textures into the game engine.
I did manage to do a quick update to the pool model though, adding textures and a diving board.
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