Here’s my first major project, a Modular Motel, designed around the idea of the old fashioned roadside motels you see in films, much like the famous Bate’s Motel from Psycho.
It will consist of:
Single story motel room module
Two story motel room module
Single story Corner unit (open plan corner unit that could be used for a reception/office/laundry etc)
Two story corner unit (open plan downs stairs, luxury suite upstairs)
A variety of railings and pillars for the porches and balconies
Gravel Drive/Parking bays
Motel Sign with swinging vacancy sign
Motel Sign with swinging no vacancy sign
Ice box with and without blood stains for homage to Psycho
Here’s a short Video of my rough draft of the mesh so far:
The motel is now multi-coloured, three different colours. I’ve also made the first interchangeable floor piece, including skirting boards, see the pics below (floor piece textures are temporary for now)
My work flow form here is as follows:
1. Apply the different colours to the roof modules
2. Apply grunge to all building and roof modules
3. Build and texture 3 floor modules with 3 different textures (will probably be a carpet, a wooden floor, and a tiled floor)
4. Make and texture 5 different doors with frames
5. Refine and retexture the railings and staircases
6. Add additional signage
I’ve been working on refining the snapping of the models and getting the base textures right for the last few days, so far i appear to be finished with these aspects and can move on to the final textures.
I’ve taken a little break recently from the Motel project, and I’ve been learning about animation, and building mechs. Finally managed to do some more work last night, I’ve textured the staircases and railings, and made two signs for the motel.
I haven’t done a lot the past couple of days, I was helping someone out by learning a completely new (to me) way to texture and export textures in Blender so I could explain to him how to get his textures into the game engine.
I did manage to do a quick update to the pool model though, adding textures and a diving board.
I’ve added a corner piece to the set, as well as a right handed version of the stair case, I’ve also removed the decoration items (AC unit and vent) form the roof and will model them seperately.
I’ll upload a model tour when I get a chance.
I’ve also decided not to continue with the two story version, instead I will separate the roof off of the single story versions so they can be stacked instead, this will be easier for me to model as it will half the amount of texturing I need to do.
Here’s the list of parts I have planned so far:
Room Module – MotRoom
Room Module Roof – MotRoomRoof
Corner Module A: This is an external corner – MotCornA
Corner Module A Roof – MotCornRoofA
Corner Module B: This is an internal corner – MotCornB
Corner Module B Roof – MotCornRoofB
Office Module – MotOff
Office Module Roof – MotOffRoof
Staircase Left – StairLeft
Staircase Right – StairRight
Balcony Railing and Pillars – Full width – MotRailFull
Balcony Railings and Pillars – Gap for stairs on left – MotRailLeft
Balcony Railings and Pillars – Gap for stairs on right – MotRailRight
Balcony Railing and Pillars – End piece left – MotRailEndLeft
Balcony Railing and Pillars – End piece right – MotRailEndRight
Air Conditioning Unit – MotACU
Air Vent – MotVent
Motel Sign A – Large roof sign supported by two posts – MotSignA
Motel Sign B – Large sign on brackets that sit flush to the side of the building – MotSignB
Office Sign A – Illuminated sign that sits on the balcony or roof – MotOffSignA
Office Sign B – illuminated sign that hangs beneath the balcony – MotOffSignB
No Vacancy Sign A – Illuminated sign that sits on the balcony or roof – MotNoVacSignA
No Vacancy Sign B – Illuminated sign that hangs beneath the balcony – MotNoVacSignB
Vacancy Sign A – Illuminated sign that sits on the balcony or roof – MotVacSignA
Vacancy Sign B – Illuminated sign that hangs beneath the balcony – MotVacSignB
Another busy day modelling, there are now three models in the Modular Motel v2 set, a single story structure, a double story structure and a stairaces. These are all modules designing to snap together in multiple configurations.