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The Island

This is the project i’m currently working on, it’s a long term project that i’m putting in an hour or two here and there per week, so won’t be a while until it’s playable. Hopefully i will have it in a state where i can submit it to Steam Greenlight sometime in 2017.

 

Description:

This game is story driven mystery adventure, with puzzles, and a small amount of first person combat.

The player finds himself in the role of Mike, a facilitator for hire, starting in Mikes apartment you will find an email awaiting you on a laptop, this email is a new job, the job is to locate a missing archaeology professor, you will find that he has been studying a theory called “parallel evolution”, his theory is that on a remote island somewhere there is a species of ape that evolved separately from humans, but in a similar way.

The chain of events will lead you to the professors house, the museum he works at, and the city docks, and eventually you will find that the professor decided to use his private yacht to sail to the island he has been researching to find out for himself. The island is blockaded by the coast guard, supposedly due to suspected pirates operating out of the island, so you hire a captain to sneak you in under the radar. But you soon find that the coast guard’s story is just a cover story, in fact the coast guard ships aren’t really coast guard ships.

You arrive on the island and begin your search for the professor, as time moves along you will begin to explore, all the while you will glimpses odd things, movement in the trees, shadows, odd feelings and so on, and the occasional clue to the location of the professor. It turns out that the professor has been abducted by soldiers posing as coast guard and spirited away to a secret research facility on the other side of the island.

While you are exploring and searching for the professor you will catch glimpses and signs of the ape men, over time these signs will get stronger, and the sightings more often. The ape men won’t attack you, but as you work your way further inland sightings will become more frequent, and eventually you will stumble across what looks like a prisoner of war camp, with various clues and puzzles, which eventually lead you to an underground bunker where you are captured and need to escape.

The exploring goes on inside the bunker, with the odd attack, and puzzles to complete, leading to the discovery of the lab, in the lab you discover that experiments were being carried on prisoners kidnapped and transported from the mainland, horrible sick experiments to discover a way to combine the DNA of humans with the ape men to create hybrid soldiers, as you search the lab you find more and more information about what was happening, including a video diary that explains what happened in the end. It seems that one of the hybrids retained more intelligence than the others and eventually broke free, releasing the other hybrids and slaughtering the scientists, including the professor you are searching for.

At this point the hybrid attacks begin in earnest so you escape the lab via a hidden tunnel you make your way to the other side of the island, where you find that a few of the scientists survived the uprising. They are fighting a war against the hybrids and don’t want any witnesses …. you are a witness and at this point it’s a fight to survive, commandeer a boat and escape.

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Modular Motel Update: 10-03-16

The motel is now multi-coloured, three different colours. I’ve also made the first interchangeable floor piece, including skirting boards, see the pics below (floor piece textures are temporary for now)

My work flow form here is as follows:

1. Apply the different colours to the roof modules
2. Apply grunge to all building and roof modules
3. Build and texture 3 floor modules with 3 different textures (will probably be a carpet, a wooden floor, and a tiled floor)
4. Make and texture 5 different doors with frames
5. Refine and retexture the railings and staircases
6. Add additional signage

multicolourmotel

carpet

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Modular Motel Update: 11-02-16

I haven’t done a lot the past couple of days, I was helping someone out by learning a completely new (to me) way to texture and export textures in Blender so I could explain to him how to get his textures into the game engine.

I did manage to do a quick update to the pool model though, adding textures and a diving board.

pool

pool2

 

 

 

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Modular Motel Update: 02-02-16

I’ve added a corner piece to the set, as well as a right handed version of the stair case, I’ve also removed the decoration items (AC unit and vent) form the roof and will model them seperately.

motelcorner

I’ll upload a model tour when I get a chance.

I’ve also decided not to continue with the two story version, instead I will separate the roof off of the single story versions so they can be stacked instead, this will be easier for me to model as it will half the amount of texturing I need to do.

Here’s the list of parts I have planned so far:

  1. Room Module – MotRoom
  2. Room Module Roof – MotRoomRoof
  3. Corner Module A: This is an external corner – MotCornA
  4. Corner Module A Roof – MotCornRoofA
  5. Corner Module B: This is an internal corner – MotCornB
  6. Corner Module B Roof – MotCornRoofB
  7. Office Module – MotOff
  8. Office Module Roof – MotOffRoof
  9. Staircase Left – StairLeft
  10. Staircase Right – StairRight
  11. Balcony Railing and Pillars – Full width – MotRailFull
  12. Balcony Railings and Pillars – Gap for stairs on left – MotRailLeft
  13. Balcony Railings and Pillars – Gap for stairs on right – MotRailRight
  14. Balcony Railing and Pillars – End piece left – MotRailEndLeft
  15. Balcony Railing and Pillars – End piece right – MotRailEndRight
  16. Air Conditioning Unit – MotACU
  17. Air Vent – MotVent
  18. Motel Sign A – Large roof sign supported by two posts – MotSignA
  19. Motel Sign B – Large sign on brackets that sit flush to the side of the building – MotSignB
  20. Office Sign A – Illuminated sign that sits on the balcony or roof – MotOffSignA
  21. Office Sign B – illuminated sign that hangs beneath the balcony – MotOffSignB
  22. No Vacancy Sign A – Illuminated sign that sits on the balcony or roof – MotNoVacSignA
  23. No Vacancy Sign B – Illuminated sign that hangs beneath the balcony  – MotNoVacSignB
  24. Vacancy Sign A – Illuminated sign that sits on the balcony or roof – MotVacSignA
  25. Vacancy Sign B – Illuminated sign that hangs beneath the balcony – MotVacSignB
  26. Concrete Tile – 100×100 floor tile – MotTile
  27. Swimming Pool – MotPool
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Modular Motel Update: 31-01-16

Another busy day modelling, there are now three models in the Modular Motel v2 set, a single story structure, a double story structure and a stairaces. These are all modules designing to snap together in multiple configurations.

 

Motel by belidos on Sketchfab

Two Story Motel by belidos on Sketchfab

Motelleftstaircase by belidos on Sketchfab

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