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Toonsville, Cartoon Christmas, and Simply Poly World.

Back in March last year i posted that i was going to start working on a set of cartoon models called “Toonsville”, i got a little side tracked, as i do all too often, and never got around to making the models.

After clearing up a back log of other work, and answering a request on the GameGuru forum i am now back to working on cartoon models.

For Christmas i released a series of cartoon style models for free to the GameGuru community, you can read abot them on the GameGuru forum here, and they can be downloaded either from that forum thread, or form the Carton category of the store on this site.

Toonsville is still on the back burner so to speak, i have lots of plans for that, but at the moment it’s not a priority.

Instead i am focusing on a series of models that i decided to make after reading a request from a member of the GameGuru community, this will be a large collection of small packs (10 to 12 per pack) called Simply Poly World, these packs will consist of  a large range of models in a simplistic block cartoon style, with plain, bright colours.

The first of these packs “Simply Poly – Vehicles – pack 1” has already been released on the TGC store, consisting of twelve simplistic block cartoon vehicles; Ambulance, Bus, Cars (in five colours), Fire Truck, Police Car, Refuse Truck, Taxi, and Truck.

The next pack that i am working on is “Simply Poly – Roads – pack 1”, this will consist of various simple block cartoon road surfaces with sidewalks, and i’m hoping to upload this to the TGC store tomorrow.

 

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The Island

This is the project i’m currently working on, it’s a long term project that i’m putting in an hour or two here and there per week, so won’t be a while until it’s playable. Hopefully i will have it in a state where i can submit it to Steam Greenlight sometime in 2017.

 

Description:

This game is story driven mystery adventure, with puzzles, and a small amount of first person combat.

The player finds himself in the role of Mike, a facilitator for hire, starting in Mikes apartment you will find an email awaiting you on a laptop, this email is a new job, the job is to locate a missing archaeology professor, you will find that he has been studying a theory called “parallel evolution”, his theory is that on a remote island somewhere there is a species of ape that evolved separately from humans, but in a similar way.

The chain of events will lead you to the professors house, the museum he works at, and the city docks, and eventually you will find that the professor decided to use his private yacht to sail to the island he has been researching to find out for himself. The island is blockaded by the coast guard, supposedly due to suspected pirates operating out of the island, so you hire a captain to sneak you in under the radar. But you soon find that the coast guard’s story is just a cover story, in fact the coast guard ships aren’t really coast guard ships.

You arrive on the island and begin your search for the professor, as time moves along you will begin to explore, all the while you will glimpses odd things, movement in the trees, shadows, odd feelings and so on, and the occasional clue to the location of the professor. It turns out that the professor has been abducted by soldiers posing as coast guard and spirited away to a secret research facility on the other side of the island.

While you are exploring and searching for the professor you will catch glimpses and signs of the ape men, over time these signs will get stronger, and the sightings more often. The ape men won’t attack you, but as you work your way further inland sightings will become more frequent, and eventually you will stumble across what looks like a prisoner of war camp, with various clues and puzzles, which eventually lead you to an underground bunker where you are captured and need to escape.

The exploring goes on inside the bunker, with the odd attack, and puzzles to complete, leading to the discovery of the lab, in the lab you discover that experiments were being carried on prisoners kidnapped and transported from the mainland, horrible sick experiments to discover a way to combine the DNA of humans with the ape men to create hybrid soldiers, as you search the lab you find more and more information about what was happening, including a video diary that explains what happened in the end. It seems that one of the hybrids retained more intelligence than the others and eventually broke free, releasing the other hybrids and slaughtering the scientists, including the professor you are searching for.

At this point the hybrid attacks begin in earnest so you escape the lab via a hidden tunnel you make your way to the other side of the island, where you find that a few of the scientists survived the uprising. They are fighting a war against the hybrids and don’t want any witnesses …. you are a witness and at this point it’s a fight to survive, commandeer a boat and escape.

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Garage Props Pack

One of the guys on the GG forums asked for anyone to make him one of those tall tool chests with drawers you see mechanics using in garages, so I obliged…

toolchest

I then went one further and create a pack of items consisting of a toolchest, a toolbox, a socket set in a case, and an engine hoist, all in red, blue, and green. I’m also in the process of making a car jack in red, blue, and green too.

garage pack

enginehoist

jack

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Modular Motel Update: 10-03-16

The motel is now multi-coloured, three different colours. I’ve also made the first interchangeable floor piece, including skirting boards, see the pics below (floor piece textures are temporary for now)

My work flow form here is as follows:

1. Apply the different colours to the roof modules
2. Apply grunge to all building and roof modules
3. Build and texture 3 floor modules with 3 different textures (will probably be a carpet, a wooden floor, and a tiled floor)
4. Make and texture 5 different doors with frames
5. Refine and retexture the railings and staircases
6. Add additional signage

multicolourmotel

carpet

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Modular Motel Update: 11-02-16

I haven’t done a lot the past couple of days, I was helping someone out by learning a completely new (to me) way to texture and export textures in Blender so I could explain to him how to get his textures into the game engine.

I did manage to do a quick update to the pool model though, adding textures and a diving board.

pool

pool2

 

 

 

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